Ship, Captain, Crew, Drinking Game Rules

Category: Dice Games · Players: 2+ · You’ll need: 5 dice; drinks

A five-dice game: assemble your ship's crew, then score with the cargo.

Setup: 5 dice. Decide how many rounds you'll play.

How to play (each player's turn):

  1. You get up to 3 rolls. You need, in this exact order: a 6 (the Ship), a 5 (the Captain), then a 4 (the Crew).
  2. Set each one aside as you get it, but order matters: you can't keep a 5 before you have a 6, or a 4 before you have a 5. (Roll a 6 and a 4 first roll? Keep only the 6.)
  3. Once you have 6-5-4, the other two dice are your cargo, their total (2–12) is your score. If you have rolls left, you may re-roll the cargo dice to improve it.
  4. Fail to complete 6-5-4 in three rolls and you score zero.

Drinking: After everyone rolls, the lowest score drinks 3 sips (anyone who scored zero drinks 5). The highest score hands out 3.

Ship, Captain, Crew, Variations

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